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2010 is a year many will
remember as being the time that the world stood still. It was
the time when as the last of the fossil fuel and oil resources
dried out. The world was faced with a dark future as crime and
murder began ran rampant. While the rich strove to ensure
they're own private fossil fuel supplies , the rest of the world
suffered a wretched existence of no transport and unemployment.
In the crumbling social infrastructure, a life of crime was the
only viable means of supporting a family. Crime escalated
throughout the world, with once superpower economies crumbling
under the ghastly shortage of every-day necessities. Sordid
political activities gave rise of corruption; leaving the
country's army defence forces stretched to breaking point. Read
More..
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Latest Media |
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Models galore! |
20th August |
Well our silence has been broken what's new?, you
may ask well allot infact.
So firstly a very needed and due face lift for our
site, with a domain change and host move to boot.
You can keep up to date with all the goings on at
our new domain
www.dark-source.com and out new
forums at
www.forums.dark-source.com.
Like our new logo, big thanks to Craig Lewis
over at game-artist.net who designed and allowed us
to use it.
Now for news about the actual mod, we have moved to
episodic content the task of making dark source a
full mod will take years, and we would really like
to get you some playable material so us focusing on
episodic content allows us to streamline the
development per episode.
On the content front we have a series of models from
our art department including a amazing set of hands
by B11.
Mapping has come to a bit of a standstill as its
final year for our mappers, expect updates from them
in the coming months.
Also we would like to wish ourselves a happy 2nd
birthday, we are happy to still be alive and kicking
after 2 years.
On a final note if you like skinning and UVing
models we are in desperate need of a skinner so if
your interested please don't hesitate to apply.
Regards
Dark Source Dev Team |
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March comes but once a year! |
23rd March |
…And before we know it, the month of March is upon
us! And it aint going to take too much speculation
as to what this is going to mean as far as Dark
Source is concerned… But of course! Yet another
incredibly stimulating news and media release from
the DS Team!!!
Yes, we know it isn’t the start of March! Yes, we
know our news posts have a lovable unorthodox
approach in bringing you up to speed! But I digress…
Work has surged ahead since our last update! Maps
take form, orchestral marvels are composed and
renders are… well…. rendered.
In short, the DS gremlins have been happily churning
out another tonne and a half of media, concept art
and some very sexy screenies for your viewing
pleasure. So here it is… The Dark Source March
Media/News Release! (* 50 cent surcharge involved
for every screenie viewed…)
As promised we will continue our monthly updates in
order to keep the community informed. Expect to see
continued monthly releases throughout 2007
Now to the media.
Keep a eye out it gets better.
Regards
Dark Source Dev Team |
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January Update |
3rd January |
A big hello and Happy New year to all fellow
ModDB-ers, fans and affiliates. Despite some
ludicrous postings in our profile that deem our Dark
Source “dead” (we were as confused as you are), we
felt somewhat obliged to let you in on some of the
incredibly sensual goings-on that have been
accomplished behind the scenes of the past year. Not
to mention that we are practically bursting with
anticipation to show you what we’ve been churning
out! We do apologize for the lack of media releases
and new posts detailing our progress, but we
strongly believe in posting something decent and
lengthy only when the time is right.
Having been in development for just over a year now,
and this, we hope, is testament to the dedication
and passion that the DS Dev Team constantly
maintains. No matter how long it takes you’re going
to wind up with a fantastic product.
Read on for the updates!
NEW MEMBERS:
You lose some…. You gain some. In this case, the
change was for the better! This year, we welcomed to
the team some great folks. In this news post, we
would like to officially welcome the following
additions to the DS Dev Team.
A NEW MEMBER: Jman applied this month as a animator,
mapper and coder, he has already compiled 3 weapons
in game, a true asset to the team.
A NEW MODELER:
Joining our ranks as a modeler is the very talented
swift_striker you can see two of his models in the
newest media release.
NEW MAPPERS: We welcomed two new comers
into this capacity; these being Rocket_Robinhood and
Shr3d. Both of these guys hail from previous
projects, bring with them some excellent experience
and talent. You will be seeing some of their work
VERY shortly…
A NEW COMPOSER:
david Orrick has gained reputable experience in film
and TV as well as publishing some solo material, it
was an absolute no-brainer recruiting this guy on
the team. DS is primarily horror based, so good
music and quality ambiences will play a big role.
Despite the fact that he’s a Pom, we have already
received some fantastic material from this guy.
Now to the media.

(Copyright exists in this recording david Orrick/Blowout Studios
2007) |
Until our next release, we would like to wish you
all a happy and safe new year! The next installment
of Dark Source Media will be on it's way soon and
it’s going to be a cracker!
Regards
Dark Source Dev Team |
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Episodic
Captivating and
engaging storyline
Large "Real" Location maps
Large Arsenal of weapons
Multi Passenger Drivable
Vehicles
Realistic and
Unique Weaponry
II System
No HUD
Open Source
Scary As Hell
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